- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)

Today, we’ve rounded up and will be covering some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
Fixing the accuracy of laser seekers
Some time ago, we discovered that air-to-ground missiles and guided bombs with laser seekers that lacked an uncaging feature were frequently missing their targets. As soon as the projectiles approached the laser seeker’s lock-on range, they began to change direction, losing energy and ultimately landing in a completely different location. We fixed the bug that caused this issue and also added a wind-stabilization mechanism to the aerodynamically stabilized laser seekers. These seekers now are always pointed in the same direction as the projectile’s velocity vector during flight, preventing them from losing their target unnecessarily.
Dive bombing fixes
Sometimes, when using navigational bombing (CCRP), the bomb would miss its target. This didn’t happen during nose-up or level flight, only sometimes during a dive, even a very shallow one. Having determined the cause, we’ve fixed this problem.
Fixes to lack of damage
Some of the most annoying bugs that have appeared recently resulted in a lack of damage from direct hits from ammunition. One of these bugs meant that spall did not form after the HEAT jet penetrated armor, causing HEAT rounds to inflict little or no damage. Another bug meant that aircraft easily survived direct hits from air-to-air missiles and surface-to-air missiles, which should have destroyed or at least severely damaged them.
Sunken enemy ships on radar fix
Imagine you’re flying over, and suddenly your radar detects an enemy ship, and your radar seekers begin to track it. However, you look below and don’t see anything on the surface. Could enemy submarines have secretly snuck into War Thunder?!
Nope, they’re not in the game. This issue caused an already destroyed and sunken enemy ship to be tracked by mistake. Thanks for your reports on this, we’ve fixed it!
Helicopter targeting fix
Some helicopters experienced an issue when placing a point of interest from the 3rd person view and switching to targeting optics while simultaneously moving the mouse. The camera should have been focused on the targeted area, but in certain cases it could shift significantly, interfering with the accuracy of missile launch. This has been fixed, too!
That’s not all
Check out the full list of fixes and improvements in the update notes below! Here’s some more: The location minimap no longer becomes translucent and ships no longer spawn outside the playable area in the African Gulf.





Comments (12)
Comments will be premoderatedWhen will you fix the floating trees on Rocky Pillars map?
Please report it here: https://community.gaijin.net/issues/p/warthunder?f.category=MAPS We need a bit more details (screens would be best), thanks!
to me it looks fixed, where there used to be floating trees is now again a big rock pillar
When are you gonna patch old repair system ? Cause its boring to have an auto repair breach when you do not have it activated !
You can select repair system for naval battles.
I wish they would fix the chat, it makes playing with others difficult with broken chat
rwr bug in sim still not fixed in eurocanards
Please submit report here: https://community.gaijin.net/issues/p/warthunder
This is all great but when will the gripen E maw be fixed, the maw only shoots flares right now and nobody I have talked too knows why, is this intentional or not,still cool patch tho
Hi! If you found any bug that you want to report, please take a minute and report it here: https://community.gaijin.net/issues/p/warthunder Thank you!
its rwr/maw should also be spherical 360 but it's not. the radars scan angle should also be *more* than 200 according to gripen e pilots.
The bmp-2m sight still bounces when the atgm is fired.
Submit a complaint